Utility BeltBack to Objects Main > Utility Belt
Real Identity: Not Applicable
Appearances (BTAS): All 110 Episodes, Mask of the Phantasm, Subzero, Mystery of the Batwoman, and Chase Me
Appearances (BTAS Comics): Demons
Appearances (GG): Lapbat, Trick or Treat, More Than One Way, The Three Babes, Lady-X, Miss Uncongeniality, Strategery, Bat'ing Cleanup, Gotham Noir, Scout's Dishonor, I'm Batgirl, Ms'ing in Action, Gotham in Pink, Hear Me Roar, Gotham in Blue, A Cat in the Hand, Jailhouse Wreck, Honor Among Thieves, No, I'm Batgirl!!!, Signal Fires and Cold Hands, Cold Heart
Appearances (STAS): Knight Time and Demon Reborn
Appearances (BB): Lost Soul and Return of the Joker
Appearances (JL/U): Secret Origins Part One, Part Two, Part Three, Enemy Below Part One, Part Two, Paradise Lost Part One, Part Two, Injustice For All Part One, Part Two, Brave and the Bold Part Two, Fury Part One, Part Two, Legends Part One, Part Two, Knight of Shadows Part One, Part Two, Metamorphosis Part One, Part Two, Savage Time Part One, Part Three, Twilight Part One, Part Two, Tabula Rasa Part One, Part Two, Only a Dream Part One, Part Two, Maid of Honor Part One, Part Two, A Better World Part One, Part Two, Secret Society Part One, Part Two, Hereafter Part One, Part Two, Wild Cards Part One, Part Two, Starcrossed Part One, Part Two, Part Three, Initiation, For the Man who has Everything, Kid's Stuff, This Little Piggy, Greatest Story Never Told, Ultimatum, Dark Heart, Once and Future Thing Part One, Part Two, Doomsday Sanction, Double Date, Clash, Question Authority, Panic in the Sky, Divided We Fall, Epilogue, Shadow of the Hawk, Flash and Substance, Dead Reckoning, Grudge Match, Ancient History, Alive! and Destroyer
Appearances (SS): The Big Leagues, Hard as Nails, A League of Their Own Part One, A League of Their Own Part Two, and Future Shock
Appearances (DC Nation): Batman Beyond
Appearances (JLI Comics): The Mirror Crack'd, The Mirror Crack'd Part Two, The Mirror Crack'd Part Three, The Mirror Crack'd Part Four, The Mirror Crack'd Part Five, The Mirror Crack'd Part Six, and The Mirror Crack'd Part Seven
Voiced By: Not Applicable
As part of his vow to seek justice for his parents' murders, Batman would never use a gun. Batman's utility belt is an unassuming source of solutions to any problem. Over the years, it has carried a Grappling Gun, tracer, rope, Batarangs, wire taps, gas mask, exploding gas balls, bolas, nets, binoculars, handcuffs, flashlights, tranquilizer darts, throwing stars, knives, solvents, flash grenades, goggles, blowtorch, grenades, chemical analyzer, hypo-gun, explosive charge, freeze spray, acids, remote, radio receiver, gas pill, radio scrambler, antitoxins, lockpicks, phone, recorder, glass cutter, exploding pills, sprays, hammers, tasers, tweezers, Kryptonite, a Superman Signal Watch, electric knuckles, magnetic scrambler, radiation sensor, spike balls, Watchtower passkey, Bat Grenades, swabs, vials, pliers, lasers, ultrasonic imagers, an Obolus Coin, pocket computer, radar, Bat Flares, and a flare gun. The center of the belt reveals a console that can operate all of his vehicles. The belt is merely a complement. Batman relies on his mind first.
Batman's most famous weapon is the Batarang, the fusion of the Shuriken (Japanese Throwing Star) and the Boomerang from Australia. They are believed to be personally forged in the Batcave by Batman. A wonder of metallurgy, the Batarang is created from hardened steel alloys with heat-tempered, impact resistant ceramic coatings. The beauty of it is the Batarangs may act as short or long range throws and administer either blunt force or cutting sheath. They are also stored with relative ease in the utility belt because of dual quick release collapsible hinges. Based on the task at hand, Batman carries a variety of Batarangs such as an exploding, electrical, and sonar emitting types. Robin utilized a Batarang drone to scope out Arnold Wesker's apartment.
Known informally as the Grappling Gun, the Wall-Penetrating Grapnel allows Batman to traverse buildings with ease. A magazine of explosively-propelled darts attach to de-cel jumpline reels secured with braking and clipping mechanisms inside the grapnel gun sleeve. Various gas pellets are used by Batman as the perfect distraction or deterrent. By breaking these hardened gelatin spheroid capsules, Batman can rapidly deploy flash bangs, smoke bombs, or tear gas. In addition to the gas pellets, Batman also uses Bat Grenades. The Bat Grenades are stronger in force and generate a concussive blast with a 3-40 second delay versus the 5 second delay of gas pellets.
While in South America, Bruce Wayne learned how to use bolas to wrangle cattle. As Batman, he employed the bolas as an effective neutralizer. The weighted snares easily entangle the arms and legs of its target. However, if the intended target has enhanced strength or other advanced ability, the bola has a limited effect. When the criminal is defeated, Batman requires restraints like any regular law enforcement officer. The Bat Cuffs are lightweight, sapphire impregnated nylan overlaying a stranded-metal cable core. Under normal conditions, only a diamond-edged cutting tool can sever the handcuffs.
In order to prevent anyone from stealing and misusing his utility belt, Batman built various safeguards over the years. Either a paint-like substance is sprayed or an electrical shock is administered. Likewise, a massive electrical surge can short out the belt's defenses. Others who have worn the belt are Batgirl, the Robin's, Nightwing, Superman, Huntress, and Batwoman. 50 years into the future, Terry McGinnis was forced to don the utility belt in order to take back the Batsuit from a digital copy of Robert Vance. Some years later, McGinnis reincorporated the utility belt into the Batman costume.