Click on the title to find summaries and information about each episode. Check out the glossary for quick stats definitions, and if you have any information, opinions, or images to add, make sure to use the forum, or contact us!
Episodes are listed by airdate. Production numbers are listed in individual episode pages when revealed.
Heroes: Characters that are super heroes and/or a member of the Justice League.
Villains: Usually the opposition to the Heroes, but more often than not, the plot also revolves around these characters at times.
Supporting Cast: Any supporting characters that appear.
Beasts: Non-sentient characters that appear.
Objects: Non-characters that appear.
Places: Places visited by characters or mentioned.
Note: Shazam Slam consists of episodes one to four edited together as one.
1. Classic Rock
Batman thinks he's helping a homeless old man who is being mugged on the street only to discover that the man is a powerful wizard being chased by demons in disguise. It turns out the wizard is on a mission to save Shazam from the clutches of Black Adam.
2. Power Outage
A ghoul known as Calythos possesses the Parasite in order to drain the Justice League of its powers and use that stolen strength to open a massive volcano.
3. Night of the Bat
When Batman gets possessed by an evil Djinn named Uthool, Superman and other members of the Justice League must battle the Dark Knight.
4. Abate and Switch
When the JLA tries to stop the Brothers Djinn, the ghoulish trio are able to direct spells on our heroes by saying their names, forcing the heroes to disguise themselves as each other in order to foil the spells.
5. Follow That Space Cab!
While Superman escorts his prisoner Mr. Mind between planets, he is attacked by Lobo who wants to collect a reward on Mind. Temporarily powered-down, Superman seeks Space Cabbie's help to get away from Lobo.
6. Nuclear Family Values
Firestorm encounters the Nuclear Family, a misguided group of robots who resemble a '50's sitcom family. They intend on blowing up a nuclear power plant in order to create a home where no one can touch them and they hope to use Firestorm's power to help them.
7. Zombie King
When Grundy escapes his Louisiana prison, intent on using a magical crystal to raise an army of the dead from their graves, only Batman and Swamp Thing stand in the way of his growing zombie army.
8. Galaxy Jest
Joker is abducted into space by Mongul to entertain Mongul's troops. Unless the Justice League can re-capture him in time, a Joker gas bomb will go off in Gotham threatening the city.
9. Time Share
Batman and Blue Beetle have to travel back in time to stop Chronos from destroying a young Dark Knight on his very first case.
10. Under a Red Sun
Steppenwolf "boom tubes" Superman to a planet with a red sun in order to make the Man of Steel powerless. Somehow Batman and Big Barda have to locate the planet before Superman is destroyed.
11. Play Date
Toyman takes over the Justice League and turns them into avatars in a diabolical video game.
Luthor infects Superman with a magnetic charge that repels everything. As the repulsing charge grows, the Magnetized Man of Steel is fated to spend the rest of his life isolated in space unless the Justice League can figure out a way to free him.
13. Trick or Threat
Four kids in Justice League costumes are trick or treating on Halloween when they investigate a spooky house. As dangers befalls them inside, they come to realize that maybe they're not kids at all, but real Justice Leaguers under a spell.
14. Speed Demon
Batman has to enlist the help of Jason Blood, aka the Demon, when Brother Blood turns the Batmobile into a sentient, demonic entity.
15. Hat Trick
The Justice League must help Zatanna retrieve her magical top hat after it is stolen by the evil wizard Felix Faust.
16. Luthor in Paradise
With the aid of Circe the Witch, Luthor travels to Paradise Island to steal an artifact that will give him god-like powers. When Superman and Batman arrive on the island to bring him back, they find that they're almost as popular with the Amazons as Luthor on this woman-only island.
17. Plastic Man Saves the World
Plastic Man feels shuffled off to the side as the Justice League battles Brainiac so he takes it upon himself to infiltrate the alien's ship on his own and thwart the villain's plans.
18. Field Trip
A group of teenage superheroes are being shown around the Fortress of Solitude when they inadvertently cause the phantom zone projector to trap Superman and release three Kryptonian criminals.
19. Rage of the Red Lanterns
Chased by the Red Lanterns, Lobo seeks sanctuary with the Justice League. As the League attempts to stave off the Red Lanterns, Lobo reveals the real reason he wants shelter in the Watchtower, he wants access to a powerful space weapon being held by our heroes.
20. Freezer Burn
Batman and Firestorm team up to fight their respective cold villains, Mr. Freeze and Killer Frost. Complications arise when Firestorm's infatuation for the wily Ms. Frost gets the best of him.
21. Inside Job
In a "Fantastic Voyage" like adventure, Atom shrinks Batman and Wonder Woman so they can enter Superman's bloodstream and destroy a lethal nanite virus.
22. The Trouble with Truth
The JLA find themselves in danger of losing Wonder Woman when the goddess Athena comes to Earth with an offer Diana can't refuse, filling the position of the Goddess of Truth on Mt. Olympus.
23. Double Cross
Batman has Plastic Man disguise himself as Two-Face in order to set a trap for Deadshot. Unfortunately things get complicated when the real Two-Face escapes custody.
24. Battle for the Bottled City
Atom shrinks Superman so he can visit his fellow Kryptonians in the bottled city of Kandor. Soon after, Brainiac attacks and takes off with the bottle. Atom is forced to take control of one of Superman's damaged robots in order to follow after Brainiac and retrieve the city.
25. Garden of Evil
Poison Ivy takes control of Swamp Thing using his vegetative powers to overwhelm Gotham with dangerous plants.
26. All Aboard the Space Train
In a strange turn of events, the JLA enlist the help of Space Cabbie and Jonah Hex to stop the hijacking of an intergalactic space train.
27. Time Out
Batman teams up with Booster Gold when an alien creature starts literally eating up time.
28. The Fatal Fare
Space Cabbie inadvertently learns about a great threat to the Justice League when one of his passengers turns out to be Darkseid.
29. Mxy's Mix-Up
As the Justice League tries to protect the United Nations from Grodd's gorilla army, Mr. Mxyptlk pops up from the fifth dimension and thinks it would be great fun to put each of the superheroes' brains into another hero's body.
30. Supernatural Adventures in Babysitting
Stargirl has to enlist Constantine's help when Klarion the Witch Boy takes the place of the boy she's supposed to be babysitting.
31. Booster's Gold
Green Arrow becomes involved with Booster Gold when he discovers that the self-centered superhero has brought dinosaurs back from the past for a money-making venture.
32. Booray for Bizarro
When the diabolical Amazo attacks the League and begins to steal their powers one-by-one, the klutzy, backwards-thinking Bizarro becomes our heroes' last hope to turn things around.
33. Best Day Ever
Joker frees Luthor with a mother box and forces him to spend the day together, hopping all over the world, with the Justice League hot on their trail trying to catch up.
34. The Cube Root
The Calculator wreaks havoc with Mr. Terrific's T-spheres and Firestorm's matrix.
35. Superman's Pal, Sid Sharp
When obnoxious reporter Sid Sharp decides that Clark Kent is getting all his stories because of his connection to Superman, Sid decides to become his own superhero to out scoop him.
36. Superman Red vs. Superman Blue
Luthor comes up with a means to separate each Justice Leaguer in two, one passive and good, the other aggressive and mean.
37. The Ringer
Sinestro's ring is suddenly much more powerful than usual, so the Justice League sends a microscopic Atom into his ring to find out what the cause might be.
38. Forget Me Not
When Firestorm discovers that League members have no memory of who they are, it's up to him to round them up in their secret identities and convince them they are superheroes.
39. The Brain Buster
A mysterious creature abducts Batman, Mr. Terrific, Luthor, and two brainy villains to test them and find out who is smartest.
40. E. Nigma, Consulting Detective
When the Joker traps Batman, the Justice League allows Riddler to help them find him.
41. Harley Goes Ape!
When Gorilla Grodd takes control over Titano, only Harley Quinn can reach him.
42. Phased and Confused
The Justice League must find a way to contact Booster Gold after a ray turns them into phantoms.
43. It'll Take A Miracle!
Big Barda's life hangs in the balance when Batman is forced by Darkseid to track down the elusive Mr. Miracle and bring back the anti-life equation he stole from Apokolips.
44. System Error
When Batman discovers that he and the rest of the League are robots, he investigates to find out who did this and why?
45. Race Against Crime
Superman and Flash race for charity only to fall under a trap perpetrated by Luthor, who has devised a "time" suit that allows him to control everyone's speed.
46. Party Animal
Green Arrow, who is determined to finally throw a successful holiday party for the Justice League, finds his plans thwarted when Plastic Man brings a tranquilized super villain to the gathering.
47. Watchtower Tours
When Booster Gold starts to secretly give tours of the Watchtower to make some extra cash, he inadvertently brings in a super villain disguised as a tourist.
When Green Lantern leaves his ring in an intergalactic restroom after washing his hands, leading him on a wild chase for the aliens who might have taken it.
49. Captain Bamboozle
Mr. Mxyzptlk creates mischief by endowing Shazam's well-meaning uncle Dudley with superpowers bigger than anyone in the league.
Season One Credits that accompany "Shazam Slam" One Hour Special Event on December 16, 2016.