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Batman: Bad Blood

"Batman: Bad Blood" is a Batman animated movie featuring Nightwing, Robin, Batwoman, and Batwing and is the fifth entry in the ongoing continuity in the DC Universe line of direct to video releases. About half a year after the events of "Batman vs. Robin," Batman goes missing after an explosive battle with a new gang of supervillains led by the Heretic, a newcomer fixated on our Dark Knight. Nightwing is pulled back to Gotham and takes on the mantle despite his misgivings. Soon, Robin hears the news and leaves his Himalayas monastery to join the fray. While another vigilante named Batwoman, unapproved by Batman, was there the night he supposedly died and conducts her own investigation. Then, a new hero rises - Batwing - after his father is left for dead by the Heretic. Together, these four heroes' paths converge and it's up to the new Bat-Family to save not just Gotham but the world from the true villain.

"Batman: Bad Blood" is inspired by various elements chosen from Grant Morrison's Batman and Son, Batman Inc., and Batman RIP storylines. The movie begins with Heretic's gang interrogating a made man from the rival Black Mask gang about an upcoming weapons shipment. Batwoman interrupts the proceedings and seems to hold her own then Batman arrives and orders her to leave. As they fight past Electrocutioner, Hellhound, Tusk, Firefly, and Killer Moth, the unlikely duo encounters the Heretic and Onyx. Heretic triggers a crippling explosion that leaves the area in ruins. Batwoman survives thanks to Batman swinging her away at the last minute. Cut to a little over two weeks later, Damian is still at the monastery Batman recommended to him previously in "Batman vs. Robin." After watching a news clip about Batman being missing, Damian decides to return to Gotham. Meanwhile, Nightwing takes down Blockbuster in Bludhaven while he was on his way to see Starfire at "the tower" but he's summoned by Alfred much to his delight. Alfred finishes posing as Bruce in a doctored video conference with the Wayne Enterprises board of trustees and defers to Lucius Fox, one of the company's co-chairs and Batman's allies. Fox is paid a visit by his son Luke who just got back home from serving overseas in Afghanistan. Batwoman, in her civilian guise Kate Kane, meets with her father ex-Colonel Kane about investigating the Heretic. She's shocked to see the Batmobile drive past them. It soon becomes clear that Nightwing has taken up one of Batman's older costumes to help stabilize the level of criminal activity. He encounters both Robin and Batwoman but the latter isn't keen on teamwork yet. Luke calls his father out on his link to Batman but they themselves are attacked by Heretic's gang who want access to a secret vault. They get away with their query and Lucius is left for dead. Robin is kidnapped by Heretic and Bruce Wayne continues to undergo a rigorous brainwashing regime by the Mad Hatter on the orders of Heretic's master, Talia who is also Damian's mother. Things take a turn when Talia executes Heretic for disobeying her and bringing Robin for his own reasons. Nightwing makes a judgment call and reveals his secret identity to Batwoman who he knew from common social circles growing up. Luke takes matters into his own hands and dons one of his father's secret projects, becoming Batwing. Batman, Batwoman, and Batwing converge on a convent where Talia is holed up with her underlings and Robin. Bruce and Damian get free but Talia gets away. A week later, all seems well, but it turns out Talia was targeting the World Tech Summit all along and wanted to brainwash everyone in attendance - all heads of many countries. If she succeeds, the League of Shadows would truly rule the world. To make matters worse, Bruce Wayne was brainwashed. Nightwing, Robin, Batwoman, and Batwing raid the summit. They manage to get through to Bruce and save the summit guests. Talia gets away but is ambushed by Onyx who avenges Heretic's death. Ultimately, Batwoman and Batwing are brought into the fold and all five depart to join in a police chase. Unbeknownst to them, new hero emerges from the shadows, inspired by Batman and Batwoman, and takes off.

The core themes of "Batman: Bad Blood," is family and control. In this case, the lesson is a family is one brought together by a common trauma not necessarily by blood. Batman watched as his parents were gunned down in an alley when he was a boy, Robin lost his grandfather and idol Ra's al Ghul during a brutal raid and found out his mother regarded him as just a tool to use and discard, Nightwing watched his parents fall to their deaths when their high flying act was sabotaged, Batwoman lost her twin sister and mother during a kidnapping on her 12th birthday, and Batwing wanted to follow his own path in life and witnessed his father nearly killed over Batman. The movie explores the idea of how Robin, Nightwing, Batwoman, and Batwing are linked by pain and tragedy but that Batman is the paternal figure uniquely suited to understanding their pains and bringing them together as a family both through his sudden disappearance and in the climatic last act. The theme of control is revisited from the past Batman films. Instead of it being between Batman and Robin, control is more permeated through each hero's attempt to take control of their lives in their own ways. Robin left Gotham and sought sanctuary in the Himalayas like his father once did to understand his anger. Nightwing moved to a new city to establish himself out of Batman's shadow. Batwoman operates on her own and vowed to never to be saved by anyone ever again. Batwing turned down repeated offers to work with his father and became a soldier in the American armed forces. Talia disregards her late father's vision for a better world and tries to take over the world through technology and mind control.

Individually, they can handle the villain of the week without breaking a sweat. But to take on the greater responsibilities of keeping the world safe, they fall short. Nightwing makes the tough call to take the lead and try to gather Batwoman and Batwing into the Bat-Family. The tension between Bruce Wayne and Dick Grayson about the call also illustrates the clash over the two core themes. Batman, himself, abruptly becomes a wedge between the new family. However, they soon realize he's still brainwashed by Talia and the quartet as to save the world without Batman. A tall order in theory. Nightwing is able to fight past Talia's brainwashing and reminds Batman of the pain, loneliness, and need for family they all share. The movie closes on the new family departing to join in on a police pursuit and it appears the family is destined to get bigger.

Nightwing's call in the end was for the best. The new Bat-Family stays united and they manage to save the world in a narrative with greater stakes than the previous two Batman movies. Batwoman and Batwing were only explored in this movie, whereas Nightwing and Robin are two movie veterans coming in, but enough of their backstory is revealed as the movie goes in for viewers to put the pieces together. Realistically, there are two in continuity movies a year. One is the realm of Batman. One is the realm of Justice League. They could have spent this movie introducing just Batwoman instead then Batwing in next year's Batman movie then do this bigger story in the 2018 Batmovie... but would it have really been any better or worse? Would it not have been boring if the same one character introduction formula keeps getting followed? Is it fair Robin got the focus of two movies and they don't? Ultimately, this movie works because we have the four of them (five with Batman) at different points of their lives. Batman's been around the longest, Nightwing the second and grew up differently than Batman, Damian has been Robin for around for a year or so and is the youngest, Batwoman has been for a few years but kept a low profile, and Luke begins as Batwing in this movie. "Batman: Bad Blood" breaks from the structure of the past movies and does something wholly new to its merit. From this new format of throwing together a rag tag team, the film makers are able to expand the Bat-Family organically, do more world building in the same movie runtime, inching away from Batman - a proven and easily understood character - and getting to know the lesser knowns of the DC Universe, explore this kind of movie through a fresh perspective, and draw from other movie genres. It's okay to keep pollinating the continuity, but sometimes you do have stop and take some of the honey out.

"Batman: Bad Blood" is Batman's fifth straight appearance in this ongoing continuity. After a smaller role in "Justice League: Throne of Atlantis," Batman again is kept at arm's length. That's not to say, his influence isn't felt in the movie or his role is any smaller. The opening sequence is classic Batman and then some, watching him take on Heretic's gang was breathtaking! Then later on, the movie gets cerebral with Batman and the audience experiences what he is as the Mad Hatter tries to peel away his psyche. The end result is an acid trip that deconstructs the quintessential Bruce Wayne in place of a traditional flashback sequence we've seen dozens of times and I'm only counting in animation. Another masterful way to deconstruct Batman and explore him in a new way is visited towards the end of the movie, the Bat-Family being forced to fight a brainwashed Batman who is emotionless and stripped of his defining trauma. And Talia gives him a gun to execute them with. Fans will know Batman has a longstanding no kill policy and disdain for guns. Throw in an emotional plea from Nightwing that sums up the themes of family and control, the movie does an excellent job of "hiding" that Batman isn't really in this movie at all but he really is at the same time.

Robin is back, "as modest as ever" as Nightwing puts it, and in a smaller role compared to his previous appearances. Robin's lines still reflect his... unique voice and there are bits in the movie that help along his arc enough that's he not just wallpaper. When Robin first arrives in Gotham, he joins a confrontation with the Black Mask gang which turns into a chase sequence with a truck. The old Robin wouldn't care if the two henchmen in that truck lived or died nor the collateral damage caused by taking them down. He would have made short work of them through lethal means delivered by a sword or sai. But the new Robin, he's a little different thanks to his father's influence. It's subtle, but if you watch the sequence carefully you'll see that after he disables the driver, Robin reaches in and steers the wheel. This creates a controlled crash that overturns the truck and crashes it into a cargo container. Another example is towards the end, Robin fights Tusk and Tusk falls to his death. Old Robin would have done nothing. But this Robin at least tries to save him and throws out a line, even reciting his "Justice not vengeance" mantra from the previous movie. The DNA of Grant Morrison's Batman run in the comics is present. For awhile, Batman was dead and Grayson takes up the mantle of Batman and works with Damian. In "Bad Blood," we're treated to a bit of this unlikely duo. To boot, the transition from comic to animated movie is seamless due to past history and continuity. Grayson reminding Robin of his misplaced trust in Talon and his subsequent "Shut up" was a fantastic little scene. Also, Robin finally sees his mother for who she is when she executes Heretic, his force grown adult clone, without hesitation and regards both Bruce and Damian as things to reprogram.

Nightwing, after playing more of a supporting role in the past movies, steps up to the starring role in "Batman: Bad Blood." Nightwing takes up the mantle despite having no interest at all in an interesting study of a "what happens when Batman is gone for good" scenario. The battle with Black Mask is a neat way to see how he acts as Batman with Bruce's training and his own style. Darting around, picking off henchmen one by one, and pulling some acrobatic moves such as when he throws the Batarangs then does a roll. In the opening sequence, you see he just tosses Batarangs at Firefly then walks up to him and kicks the flame thrower away. It's also great to see Grayson struggle with what Bruce would say versus what he wants to do. Early on, he declines Luke at the hospital because of Bruce's 'keep it in the family' stance then later at the convent, he welcomes Batwing wholeheartedly. Or with Batwoman, Grayson immediately wants her to join. And later on, he makes the call to reveal his secret identity (and Bruce's) to Batwoman to help gain her trust. As an added bonus, we do see different sides to Dick Grayson such as the more mercurial side that makes awfully corny puns and British accents. And he smiles and cracks jokes when he's Batman. There's also the more emotional side admitting to growing up lonely and making a plea to the brainwashed Batman.

Alfred Pennyworth also once again rightly breaks from his traditional role as a butler. In this movie, Alfred poses as Bruce Wayne using the Batcave tech during Batman's disappearance and is a bit of the police dispatcher for Nightwing. The real treat is at the end, Alfred goes into MI:6 mode and takes back the control room from Calculator. And logically, Alfred's boxing stance informs us a little of his background and training that Nightwing alludes to when he talks to Batwoman atop Wayne Enterprises. In recent animation, it's been a boon to witness a much more pro-active Alfred than the sardonic white collar butler with the witty retorts. It is with high hopes that we continue to see more Alfred in action wherever the narrative goes.

The Heretic was a recent addition to the Batman mythos and again, pinched from the Morrison run of comics. However, the animated version is much more verbose and tragic rather than the menacing and cold monster from the comics. The addition of a sort of Pinocchio angle was intriguing and he uncharacteristically disobeyed orders to kidnap Damian and figuratively steal himself a soul. Also, while subtle, there was also the bond he shared with Onyx which comes to a head in the movie's finale. But like in past movies, the villain is the red herring for the real villain of the story. In "Justice League: Throne of Atlantis," Orm was manipulated by Black Manta and in "Batman vs. Robin," the Court of Owls was pushed out of the movie by Talon. Heretic is quickly killed off by the movie's true villain, Talia. The sudden shock of Heretic being a red herring of sorts might be a little puzzling for viewers who kept up with press and news about the movie. But for those that have some knowledge from the comics, it won't be much of a surprise since Talia was always the prime motivator in the stories that involved Heretic.

Talia last big role was in the second in continuity movie "Son of Batman," where she left Damian in Batman's custody to rebuild the League of Shadows to be something better. For that movie, she was not an antagonist and more of a supporting role. Even a bit of a sympathetic character to a degree trying to avenge her father's murder and save the League from rebellion. However, in "Bad Blood," she is quickly and efficiently reintroduced the really bad person she was all along. No question. While there were seeds planted in "Son of Batman" that Talia held a much different set of opinions than her late father Ra's al Ghul, you don't necessarily need to have watched that movie to understand her in this one. Since there is more of a spy thriller element to this, Talia as the femme fatale Bondian villain is enough to settle on. But if you did watch "Son of Batman," I suppose the reward is you see her arc come to its end. You see how she differs from Ra's in leading the League such as heavily using technology and C-List costumed psychopaths in her plot rather than the traditional set up Ra's had in place which seemed to be more feudal in nature with ninjas, swords, and bow and arrows. Or I suppose instead of the long game and using centuries of strategy to achieve some objective, Talia goes for the plan that gives her the world in one fell swoop. It was also a boon to see her breach the surface of her facade and bullet point her failure to create herself a family. Talia getting her comeuppance from Onyx makes sense in the narrative of the movie but overall, it didn't seem like the right way to end it. It sort of absolves Batman and Damian of making anymore hard calls as the movie reaches its end. Then again, since this was a bit of a spy movie - her death over the bay is ambiguous...

The world building continues in "Batman: Bad Blood." It's been around half a year since the end of "Batman vs. Robin" and Batman is essentially on his own patrolling Gotham. We're given a glimpse of Bludhaven, traditionally a sister city to Gotham on the eastern seaboard, and the Sisters of Perpetual Grace convent. Back in the city, Gotham is expanded some more. While we don't see very much of Wayne Manor or the Batcave, Gotham City itself is featured more prominently. A lot more of Wayne Enterprises is explored and we get an idea of the company's hierarchy with the Board of Trustees presided over by the two co-chairs, Ms. Bannister and Lucius Fox. We also get to see Fox's secret Wayne Tech vault where he works on tech for Batman. There's also bits and pieces glimpsed, from a few bars, a cafe, a park and the docks but viewers also get a rare contrast from the grimy seedy city from a few scenes in the pristine hi-rise home of the Kane family. In terms of the wider world of the continuity, the Watchtower Initiative appears to be a progression of an idea Cyborg alluded to at the end of "Justice League: Throne of Atlantis" backed up by the reveal it is a Wayne Enterprises and S.T.A.R. Labs venture and as many comic fans know, the Watchtower is one of the League's traditional bases in space. Setting up the next movie, the Titans Tower is alluded to by Dick Grayson twice as he intends to pay a visit to Starfire. An intriguing bit is the brief 'mysterious findings on Mars' headline at the end of the News 52 segment during the start of the World Tech Summit. Thoughts immediately jump to this is setting up the debut of the Martian Manhunter. In terms of this DC Universe line, we haven't seen him since "Justice League: Doom" in 2012. Jimmy Olsen also appears to be in the crowd of photographers in a blue shirt with a camera obscuring his face.

In similar fashion, the world building is supplemented by various references and cameos of DC characters and locales. Batman's hallucination of an adult Damian in "Batman vs. Robin" reappears when Batman meets Heretic. Batwoman and Lucius Fox also first appeared in the hallucination as cameos but made their proper debut here. That movie's villains also come up - Samantha Vanaver has a cameo as the blonde woman in Bruce's mind trip (Ra's also makes a cameo there underwater) and Grayson refers to Talon. The made man Heretic's gang interrogates at the beginning of the movie is Chuckie Sol, a version of one of the mob lords from the classic Batman: Mask of the Phantasm of Batman: The Animated Series lore. In the same vein, the Batwing armor is considered an early version of what will become the Batman Beyond armor (not to mention some cheeky Iron Man references). It even shoots out Batarangs from the wrists. Also borrowing from another animated series, some Young Justice designs are still being reused. When Kate talks to Renee at the bar, the man at the end is a reuse of Green Beetle's human form. Later on, at the summit, Amanda Waller's and President Harjavti's designs are reused as well as Catherine Cobert's.

Black Mask's gun backfires on him thanks to Robin in this movie and it appears his mask is seared to his face like it is in the comics after he's trapped in a burning building. Nightwing once again talks to Starfire on the phone, but this time alludes to going to see her at "the tower" twice. Based on what the next movie entails, we'll be seeing both very soon. Bludhaven is the city were Nightwing traditionally sets up shop and Blockbuster was even one of his rogues in the comics for a time. If you're a purist, you'll notice the Bludhaven name stamp lacks the umlaut over the "u." His original Nightwing costume makes its debut in the Batcave gallery. Kate Kane's origin from the comics is essentially preserved in this movie minus the trappings of the Religion of Crime - Google if you dare. It was revealed Kane was expelled from West Point, but the reason is not revealed. In the comics, it was because she was found out to be homosexual and refused to disavow. Kane's ex in the comics, Renee Montoya, briefly appears in the movie as the detective she meets at the bar and who the Colonel invites in at the end. Grayson mentions having a crush on Kane when he saw her at social galas. In the comics, Colonel Kane remarried a Gotham socialite named Catherine Hamilton. At the end of the movie, the Penguin has a cameo. Probably incidentally (or not), the Penguin was the first villain in the comics to reference Batwoman before she appeared. Batgirl makes her debut at the end of the movie. She is wearing her recent Burnside era costume instead of the traditional Batsuit. There seems to be some sort of Warner Bros. reference in each movie. Here, Batwoman uses the Animaniac's "Hello, nurse" line when she meets Batwing for the first time.

Phil Bourassa and the design team went to town having to make design all these new characters, especially a ton of new villains. Hats off to pulling off such a vibrant and unique spin on all those C-list villains rather than straight adapt their look whereas others are a bit more preserved a tweaked like Batwoman, Batwing, Penguin, Batgirl, and Black Mask. It's almost a pity we won't see most of them ever again. Bonus points for the blue and grey Batman suit and Nightwing's 'Vegas' suit.

Wes Gleason's work is seamless in casting and voice direction as it appears Andrea Romano is gearing towards retirement and Frederik Wiedmann's music is a masterpiece as always. Wiedmann knows the grittiness of Gotham down pat, but can play up the emotional beats then offers something new as he plays around with the classic spy thriller theme. Jay Oliva is a master storyteller. Continually pushing the limits of animation forward, Oliva like a painter gives us a tapestry of action choreography and subtle acting that makes classic DC projects look like a rock'em sock'em bar fights. Oliva's storyboarders got to play with different genres from some emotional character acting to elaborate spy missions. It's entertaining to see each character fight with a different style. It's a nice touch and probably loads more work for the teams to make each one of them unique. J.M. DeMatteis wrote the screenplay for the film continuing from "Batman vs. Robin" and trumps himself despite having to create probably the most original script from this line since it doesn't even really bare the skeleton of any single story like "Batman vs. Robin" did with the NoBody and Court of Owls story arcs.

The voice cast was just a delight in this movie. Jason O'Mara got to voice a much different kind of Bruce Wayne, brainwashed by Talia in to coldly efficient fighter. Stuart Allan turns in another excellent performance as Damian. Sean Maher gets the spotlight in this movie and goes to town. Not just exploring new sides of Nightwing but also gets to masquerade in a Batman voice for awhile. James Garrett takes on the role of Alfred in this movie and having previously voiced him in the "Batman: The Brave and The Bold" animated series, makes a seamless transition. Yvonne Strahovski simply owns the role of Batwoman. There's no thought there should have been anyone else. Likewise with Gauis Charles in the role of Batwing. As a long time Ghostbusters fan, it was a huge delight to hear Ernie Hudson voice Lucius Fox. Morena Baccarin takes Talia down a villainous road with ease.

The negatives I have are few with "Batman: Bad Blood." It was notably a larger cast of characters in this movie, and Lucius Fox got sidelined most of all. This was a bigger shame since Ernie Hudson was the voice behind him. I think they could have had stabilized him sooner and for the final scene infiltrating the Watchtower, he should have been helping out Luke over comms or as a compromise have the Batwing equipped with sort a J.A.R.V.I.S.-like program (from Iron Man) that sounds like Lucius in place of Luke simply saying he hacked dad's computer. Batwing at times seemed to be talking in circles about dad too much to emphasize he was in it to prove himself. Batwing would have benefited from a flashback sequence like Batwoman's. In the face of the big plan revealed at the end of the movie, the first half of the movie feels kind of convoluted. While on the surface it seems like the gang war was just a ruse to recruit supervillains and ambush Batman, I felt like there needed to be a sentence to cement that somewhere when Nightwing, Robin, and Batwoman figured out the summit was Talia's real agenda. As always, reusing old Young Justice designs for background characters irks me. Granted it's hardly done in this movie, it still is.

The special features of the Blu-Ray are the standards of what the DC Universe line has come to be known for. The spotlight special features focus on the Bat-Family and fight sequences. "Putting the Fight in Gotham" documents the choreography of action sequences, the history of action in Batman titles, and Batman's ideology with producer James Tucker, director Jay Oliva, Mike Carlin from DC Entertainment and Damon Caro, stunt coordinator on "Batman v Superman: Dawn of Justice." The featurette begins with the notion that Batman has studied every martial art and there is an intelligence behind each action he takes so he can take out criminals efficiently. Oliva comes from the mindset of wanting to top himself with each movie in the DC Universe line and in live action. It is noted how early shows like the old Batman serials and 60's show were more comedic bar room brawls and the Filmation and Super Friends employed wacky gadgets and was limited by the animation at the time. The Batman from Batman: The Animated Series is likened to more of a brawler that didn't use martial arts. In the present, Tucker talks about the desire to move in sync with that movies are doing now such as more martial arts. Oliva cites the Black Belt Theater and Shaw Brothers as inspiration for how he wants action in animation to look like and notes that didn't really gel until "The Matrix" came out in theaters. The commentators transition to talking about Batman's code of ethics and how close he comes to going past it. Oliva dissects the two fights between Batman and the Mutant Leader from "Batman: The Dark Knight Returns Part 1" to explains what his thought process was in staging the action then compares the two battles. Oliva then talks a little about movies that influence him, how he researches for a sequence, and how he thinks about the role music will play in a scene.

"Expanding the Bat-Family" documents the brief history of the Bat-Family from the 40s to the present. Commentators go through Robin's role as son in the 1940s to apprentice in the 60s, the tacked on nuclear family of the 50s with Batwoman and Bat-Girl, the women's liberation in the 60s leading to a new Batgirl, a very brief rundown of Robins then the new Batwoman and Batwing. The featurette closes on the idea that Batman knows his legacy is growing with people inspired by him and will carry on his mission and that these new allies help explore new dimensions to Batman and Bruce Wayne. The sneak peek of the next movie "Justice League vs. Teen Titans" presents viewers with plenty of finished footage of the new Teen Titans line up (comprised of Starfire, Raven, Beast Boy, Blue Beetle and Robin), the Justice League, and the threat of Trigon. The theme of family again appears central to this movie through the idea that the Titans are adrift from their old lives because of their powers and abilities but have each other. Most of the emphasis is on Robin and Raven who are hinted to be kindred outsiders and the story revolves around Robin being sent to the Titans to learn teamwork with peers that are his age. Starfire is the leader and mentor of the group. Raven's secrets become a liability as Trigon, her demon father, attempts to use her to come to Earth and the League wants to lock her away in order to protect the world. The Titans object and want to protect her. Naturally, the teams come to blows with each other over this. Cyborg does feel a connection to them though because he is closer in age to them than others in the League. From there, the movie centers on them going through their first test as a team. Spring can't come any faster!

The DC Vault had a nice varied selection of classic animation that reflected the main movie's themes. Batman: The Brave and The Bold's "The Knights of Tomorrow!" has Dick Grayson and Damian Wayne team up as Batman and Robin to take down the Joker and his protege. Batman: The Brave and The Bold's "The Criss-Cross Conspiracy" features Silver Age version of Batwoman. Also included is the first trailer for the upcoming live action "Suicide Squad" movie. The Fight featurette is the longest at 26 minutes, 26 seconds but could still have been longer as it basically jumps around in DC animation history from Super Friends to Batman: The Animated Series to around The Dark Knight Returns. It stumbled a little in balancing the history of action with Batman's animated titles and how Oliva plans a fight scene. This could have really been two separate featurettes. The Bat-Family also suffers from the hop-scotch format but both I guess are meant as a gateway for viewers and not a quintessential dossier. The lack of a commentary reel rears its ugly head again.

"Batman: Bad Blood" is a very recommended purchase. It is one of the most entertaining films of recent time for the DC Universe animated movie line. The Bat-Family gets a little bigger and steals the spotlight. They are equally opposed by a colorful team of supervillains from various eras of the Batman comics. The story is like a A-Team James Bond mash up with the DNA of several recent Batman arcs all molded together into a thrilling epic by J.M. DeMattis and the solid animation takes advantage of the drama, intrigue, thrills, and action helmed by director extraordinaire Jay Oliva.

Rating
Main Feature: 4 out of 5
Special Features: 3.5 out of 5
Average Rating: 3.75 out of 5