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Utility Belt

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Real Identity: Not Applicable
Appearances (BTAC Comics): Hardware, Mentors Part 1, Mentors Part 2, The Darker Knight, Red Son Rising Part 1, Red Son Rising Part 2, Red Son Rising Part 3, Secret Santa, Court Fight Part I, Court Fight Part Two, The Hunter or The Hunted, The Muscle, Mayor Mayhem Part One, Mayor Mayhem Part Two, Mayor Mayhem Part Three, Window Shopping, Muscle Out, Old Flames, Crack-Up! Part One, Crack-Up! Part Two, Crack-Up! Part Three, The Offer Part One, The Offer Part Two, and The Offer Part Three
Powers/Skills: Various

As part of his vow to seek justice for his parents' murders, Batman would never use a gun. Batman's utility belt is an unassuming source of solutions to any problem. Over the years, it has carried a Grappling Gun, tracer, rope, Batarangs, wire taps, gas mask, exploding gas balls, bolas, nets, binoculars, handcuffs, flashlights, tranquilizer darts, throwing stars, knives, solvents, flash grenades, goggles, blowtorch, grenades, chemical analyzer, hypo-gun, explosive charge, freeze spray, acids, remote, radio receiver, gas pill, radio scrambler, antitoxins, lockpicks, phone, recorder, glass cutter, exploding pills, sprays, hammers, tasers, tweezers, a Superman Signal Watch, electric knuckles, magnetic scrambler, radiation sensor, spike balls, Bat Grenades, swabs, vials, pliers, lasers, ultrasonic imagers, pocket computer, radar, a flare gun, miniature projector, and communication device tied to Batman's comm line. The belt is merely a complement. Batman relies on his mind first.